Wizards Community - The Dungeonomicon
"The Socialomicon: Heroes in the Greek Sense:
'Can I kill the baby kobolds?'
When people are asked to name a historical point that D&D most closely represents, they'll usually say something like 'The Middle Ages', or perhaps a date between 1000 AD and 1500 in Europe. Truth be told, to find a historical period which has a social setup anything like D&D, you're going to have to go back. Way back. D&D represents a period in history that is most closely identifiable with the Iron Age: the landscape is dotted with tribes and aspiring empires, the wilderness is largely unexplored, and powerful individuals and small groups can take over an area without having a big geopolitical hubbub about it.
The source material for the social setting of D&D is not Hans Christian Andersen, it's Homer's The Iliad and Caesar's The Gallic Wars. In the backdrop of early historical empire building, crimes that modern humans shake their heads at the barbarity of are common place – even among the heroes. D&D at its core is about breaking into other peoples' homes, possibly killing the residents, and taking their stuff home with you in a sack. And in the context of the period, that is acceptable behavior for a hero." (lots more) Wizards Community - The Dungeonomicon
'Can I kill the baby kobolds?'
When people are asked to name a historical point that D&D most closely represents, they'll usually say something like 'The Middle Ages', or perhaps a date between 1000 AD and 1500 in Europe. Truth be told, to find a historical period which has a social setup anything like D&D, you're going to have to go back. Way back. D&D represents a period in history that is most closely identifiable with the Iron Age: the landscape is dotted with tribes and aspiring empires, the wilderness is largely unexplored, and powerful individuals and small groups can take over an area without having a big geopolitical hubbub about it.
The source material for the social setting of D&D is not Hans Christian Andersen, it's Homer's The Iliad and Caesar's The Gallic Wars. In the backdrop of early historical empire building, crimes that modern humans shake their heads at the barbarity of are common place – even among the heroes. D&D at its core is about breaking into other peoples' homes, possibly killing the residents, and taking their stuff home with you in a sack. And in the context of the period, that is acceptable behavior for a hero." (lots more) Wizards Community - The Dungeonomicon
0 Comments:
Post a Comment
<< Home