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Monday, July 18, 2005

LIVE ACTION SCOTLAND YARD

In brief: One guy named Mr. X runs around Toronto’s transit system in a bright yellow shirt, while three or more guys in red shirts try to find him using the clues he gives at every third stop he makes. The three detectives are coordinated by dispatchers who tell the detectives where they think Mr. X might be and how best to block him off. Mr.X’s dispatcher is relaying information about the detectives whereabouts and tries to keep him away from them. The game ends when a time limit has been reached or X is caught.

You need:
• A fully charged Cell phone with unlimited weekend minutes
• A Monthly or Day Pass for the TTC
• Sunscreen

Here are the rules: Scotland Yard is played by 6 or more people, half of the players are in the field, and the other half are dispatchers. Teams are paired up, one dispatcher with a field agent. Each pair is in contact with each other using a cell phone. One agent in the field is chosen to be “Mr. X” while the rest are detectives.

The object: As Mr. X, you must avoid capture for a determined amount of time (3 or 4 hours), As a detective, you have to capture Mr. X (optionally cuff, rough-up, interrogate and incarcerate) through team play and coordinated efforts before time runs out. Dispatchers are the people who will strategize and coordinate your efforts in the field.

To start the game: Mr. X is randomly placed at a stop and must phone into HQ to tell his dispatcher what 3 methods of transportation he will be using on his next three moves (subway, streetcar, bus). To stand out from the crowd, Mr. X must wear his yellow “X” shirt. Detectives must wear the red “D”. (These striking shirts are provided)
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