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Thursday, November 18, 2004

How 'Dungeons and Dragons' changed the world

(from the article)
FOR A WHILE, it seemed, I was part of a generation with no discernable qualities, no great contribution to American culture. Too young to be boomers, too old to be "Gen X," this generation was a product of the burned out excess of the seventies married to the surface glow of the eighties. But here in 2004, I realize I belong to the luckiest generation, and not only that, I am part of the luckiest sub-culture within. Maybe we didn't give the world the Beatles or John Updike, but we gave the world Dungeons and Dragons.

Ah. Such memories. The early 80's were laden with AD&D and living in the Bible Belt where the youth ministers in Southern Baptist churches quite possibly frowned on such devilish activities.

Those were the days. (...sigh...)

"Damn. These stats suck."
"Re-roll."
"Right on."

(magik'd from boing boing)
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